We often use group work in our online courses, and success varies among courses, projects, and students.
Overall, our ultimate goal is organic learning, fostering an online community of learners and stimulating active participation in it. This, however, is not always achieved with a stellar consistency.
Reflecting on our use of groups in courses, a few issues become apparent. Recognizing and addressing these issues is an important part of the course design process.
This article examines some of the things you commonly find in a course with groups and group project, and some factors that can either make or break or improve the user experience, and offers suggestions on what to include in order to ensure collaboration opportunities and go beyond basic cooperation.
While a facilitator plays an enormous role in student overall experience, the key is to design tasks that are truly collaborative, meaning the students will benefit more from doing the activity as a group than doing it alone. A complex task that requires everyone to contribute to a group project is often the way to ensure success.
All tasks assume that we have a certain prerequisites or skills, without necessarily explicitly stating these. Sometimes, the skills are easy to pick up, other times, a barrier to entry is too much for an individual to engage in an assignment, thus causing enormous frustration. Some frustration is good and healthy, and encourages learning (at least, constructivists believe so!).
In the same breath, we assume that our students have skills necessary for successful group work. In some instances, it is true and they do. In other instances, they have skills to compensate the lack of asynchronous group work skills. Since our students come mostly from a brick and mortar post-secondary degree background, it’s also likely they don’t have these skills (to collaborate in the asynchronous online environment) and as a result, additional communication and scaffolding need to take place.
In a course, students should have guidance concerning how to work in an asynchronous team to help them build those skills. In addition, there should already exist numerous opportunities in a course for community building. One gets to exercise ever more creativity when a course is only 8 weeks long. It will also help our cause to indicate that a course which has group projects will require more frequent communication from the get-go – and such an expectation upfront will help inform a student’s schedule for the term.
Frequent communication with groupmates may happen in a number of ways. It may be a shared Google Document, with comments and a chat built in. It may also be synchronous Skype or Google Hangouts sessions (or any other tool that provides similar services). It may be scheduled or ad hoc – where it helps to see who is currently online and available. It also may be weekly “office hours” with the instructor during which students can address their questions – for example, if the instructor has a “room” (or whatever the nomenclature is in a particular environment/LMS) and makes it available to students for use as “a study room” – very similar to study rooms in brick and mortar buildings.
At all times, this implies that students both have sufficient knowledge and skills to use such tools, and that the tools are readily available to them.
This sort of “shadow curriculum” has to be addressed during the course, in order to facilitate more productive group work.
Identifying Problems and Realistic Solutions
This paper identifies the most common problems and possible solutions to those when it comes to group work, and is a quick read.
As always, building in a contingency plan – in case, a groupmate is MIA or drops out or is somewhat apathetic about the group assignment; or skill level is not as expected; or the project needs revising on the spot to accommodate whatever may come up, – has to be part of the design process as well, and is essential when the term timeline is already intense.